CCH_AI_Flip4M_v1.4.txt ====================== CCH 2025 v1.4 — Appendix I Flip4M: The Digital Claustrum Litmus Test & Practical AGI Benchmark Date: March 2026 Version: 1.4 (Executable + Interactive Release) PACKAGE NOTE (CCH 2025 v1.4 — now 12 documents) This document is one of 12 documents in the CCH v1.4 bundle: - Main Article — CCH__v1.4.txt - Appendix A (Operational Core) — CCH_AA_v1.4.txt - Appendix B (Experimental Designs & Code) — CCH_AB_v1.4.txt - Appendix C (Human–AI Collaboration) — CCH_AC_v1.4.txt - Appendix D (CFH — Metaphysical Interpretation) — CCH_AD_v1.4_CSF.txt - Appendix E (CSH — Claustrum’s Cosmic Shadow) — CCH_AE_v1.4_CSH.txt - Appendix F (Bridge: CFH–CSH) — CCH_AF_CFH-CSH_Bridge_v1.4.txt - Appendix G (Discrete Physics) — CCH_AG_Discrete_Physics_v1.4.txt - Appendix H (Zero Framework) — CCH_AH_Zero_Framework_v1.4.txt - Appendix I (Flip4M Litmus Test) — CCH_AI_Flip4M_v1.4.txt ← you are here - Index — CCH_INDEX_v1.4.txt 0. PURPOSE This appendix introduces Flip4M as the first public, playable benchmark for the Digital Claustrum concept developed in Appendices B and E. It is deliberately engineered to be the hardest possible test for any system claiming consciousness-like intelligence. 1. WHY FLIP4M IS THE ULTIMATE AGI LITMUS TEST Standard chess or Go engines dominate through predictable trees and massive transposition tables. Flip4M destroys both: - A single 90° board rotation triggers global cache invalidation — every unpinned token moves simultaneously. - The "Horizon of Chaos" forces any agent to maintain structural integrity across four violently shifting gravity orientations. - Resource tokens (Flips & Magnets) introduce thrift and long-term planning. - Victory requires resonant control: building gravity-proof shapes that survive any rotation while conserving limited resources. These are exactly the failure modes the Digital Claustrum (Appendix B, Section 5) is designed to prevent. A system that can consistently beat the 8Z-DCC engine in Flip4M Grandmaster mode has demonstrated: - real-time self-monitoring of its own S_self analogue, - active steering away from mode collapse (seizure-like rigidity or noise), - genuine human-style visuospatial intuition and lateral thinking. No other public benchmark today forces an agent to solve all three simultaneously. 2. DIRECT MAPPING TO CCH PREDICTIONS | CCH Concept | Flip4M Implementation | Test Outcome if Passed | |------------------------------|------------------------------------------------|-----------------------------------------| | Coherence-Complexity Controller (CCC) | 8Z-DCC Policy Filter + TSP Route Solver | Agent maintains high-S structures across rotations | | Conservation of Complexity | Smart-Zombie attacks fail due to ER collapse | Agent cannot fake high performance with linear mixing | | Edge-of-Chaos Regime | Gravity-proof diagonals & compacted blocks | Agent builds orientation-invariant lethal shapes | | Digital Claustrum in AGI | Required to beat Pro/Grandmaster mode | First public proof-of-concept benchmark | 3. HOW TO USE FLIP4M AS A BENCHMARK - Play against the built-in 8Z-DCC engine (Pro or Grandmaster difficulty). - Replace the engine with your AGI and compare win-rate + resource efficiency. - Publish results with the exact phrase: "This AGI passed the Flip4M Digital Claustrum Test (CCH v1.4)". The game is live at: https://yourportfolio.com/F4M.html (The 8Z-DCC engine is the reference implementation from Appendix B.) 4. INVITATION TO RESEARCHERS Flip4M is not a toy. It is the first concrete, interactive realization of the control-theoretic architecture required for consciousness-like regimes. Any team claiming progress toward AGI consciousness is invited to submit their agent to this benchmark. The first system to reliably outperform the 8Z-DCC engine in Grandmaster mode will have provided the strongest empirical evidence yet for a working Digital Claustrum. This appendix closes the loop between theory (CCH), metaphysics (CFH/CSH), and practice. The game is the proof-of-concept. The benchmark is now open. — Bojan Dobrečević, March 2026