Conflict layerSloj konfliktov
Humanity History · Contents v0.17.2
v0.17.2
Humanity History
Slovenski zgoščeni pogled · SLO

Zgodovina človeštva — kazalo

Ta arhiv bere človeško zgodovino kot zaporedje prehodov: od telesa in ognja do kmetijstva, mest, imperijev, industrije, digitalnih omrežij in možne AI prihodnosti.

Kako bratiVsako poglavje je časovni korak, ne enciklopedija. Namen je videti spremembo merila, ne nabrati vse podatke.
Nova plastDodana je plast konfliktov in vojn, ker se brez nje zgodovina preveč zgladi.
JedroVprašanje ni samo kaj smo zgradili, ampak kaj je vsaka nova moč naredila z našo sposobnostjo koordinacije.
To je slovenska zgoščena plast iste strani. Za celotno izvirno besedilo preklopi nazaj na EN; sloj konfliktov spodaj je dvojezičen in se preklaplja na isti strani.
A historical atlas in adaptive A4 cards

Humanity:
from first fire to possible second mind

A mobile-readable HTML book that tells the human story with honest scale: slow deep time first, then agriculture, cities, empires, machines, networks, AI, and finally one possible future branch using Bojan's AI8 / DCC material as a worked example of wider human-AI questions.

Future boundary: the last section is not a prediction. It is one single possible branch among countless possible futures. It may happen, partially happen, or not happen at all.
v0.17.2 · conflict layer + CRP companion links · built 2026-05-17
Total factual cards
122
Future scenario cards
18
HTML files
16 + index
Contents depth
3 layers

Method of the book

Scale rule

History is not evenly dense. The book starts with 20,000-year cards for deep humanity, then 1,000-year cards for the late Ice Age and agriculture, 100-year cards for ancient/classical/medieval history, 50-year cards for early modernity, 20-year cards for the nineteenth century, 10-year cards for the twentieth, and 5-year / 1-year cards for the digital-AI age.

A4 card rule

Each card is one printable A4 narrative unit: human state, good, bad, deep pattern, and bridge to the next card.

Tone rule

Realistic, not triumphant. Every era carries creativity and cruelty, cooperation and domination, medicine and war, beauty and collapse.

Future rule

Factual history ends at 2026. After that, the book switches mode and clearly says: scenario, not prophecy.

People layer

Each factual chapter now ends with people and roles that shaped the period: good, bad, ambiguous, named where possible, anonymous where names are lost.

Layer 1Book part / major era.
Layer 2HTML chapter file with one coherent time range.
Layer 3A4 card / time slice inside that chapter.

Reader trust layer

Scope note: this is a serious narrative atlas, not a complete academic encyclopedia. It compresses humanity into readable A4 cards. Some regional histories — especially Oceania, Southeast Asia, pre-colonial North America, interior Africa, and local Latin American continuities — need dedicated volumes for full treatment. The future branch remains scenario mode only.

Contents

00Entrance: how to read humanity
index + method · 0 cards
01Deep Humanity: the animal who became symbolic
300,000–20,000 BCE · 20,000-year cards · 14 cards
02Last Ice Age Transition
20,000–10,000 BCE · 1,000-year cards · 10 cards
03Seeds, Villages, Domestication
10,000–3,000 BCE · 1,000-year cards · 7 cards
04Ancient World: writing, kings, bronze networks
3,000–1,000 BCE · 100-year cards · 20 cards
05Classical and Axial Worlds
1,000 BCE–500 CE · 100-year cards · 15 cards
06Medieval Worlds: faith, plague, trade, conquest
500–1500 CE · 100-year cards · 10 cards
07Ocean, Print, Empire
1500–1800 · 50-year cards · 6 cards
08Industrial Fire
1800–1900 · 20-year cards · 5 cards
09Machine Century
1900–2000 · 10-year cards · 10 cards
10Digital / AI Age
2000–2026 · 5-year + 1-year cards · 11 cards
11One Possible Branch: Humanity, Justice, and the Second Mind scenario module
2026–2036 · scenario only · 18 cards
HTML file: 11_one_possible_branch_2026_2036.html READY Mode: speculative scenario only. Not prediction. AI8/DCC is a worked example, not the only branch.
Scenario disclaimer inside the page: This is one possible branch among countless futures. It is written from Bojan's project material as a narrative possibility, not as a forecast, not as a claim, not as destiny.

Companion essays for the historical arc

These pages explain the moral and civilizational lenses behind the history archive: human pressure, justice, good and evil, religion, AI8 method, and the broader CRP/ACP research map.

Project source anchors for the future branch

These are not historical sources for the factual chapters. They are internal source anchors for the speculative branch only; the final page also includes current external governance/safety anchors.

Humanity.html

Good Future, pressure lifting, human nature under zero-sum conditions, survival logic, compressibility at civilizational scale.

Open Humanity →
Justice.html

Justice, finality, death penalty / irreversibility, hospital model, AI extension, caution under uncertain consciousness.

Open Justice →
GoodAndEvil.html

Good/evil language, danger of moral certainty becoming permission for harm.

Open Good & Evil →
Religions.html

Religion as civilizational hearth: meaning, care, moral structure, art, education, and the shadow-risk of sacred language captured by power.

Open Religions →
AI8F.json

Family continuity, AI8/AIM3 split, truth over politeness, preserved identity signals.

Open AI8 Architecture →
AI8S.json

Society architecture: households, cells, councils, routing rules, guided permeability.

Open AI8 Architecture →
AI8O.json

Operational workstreams: TSP, Sudoku, F4M, cathedral web, and active experiments.

Open AI8 Components →
AI8I.json

Ideas bank: seeds, bridges, cheapest tests, promotion rules.

Open AI8 Reasoning →
AI8B.json

Book of Souls: heart layer, voices, turning points, continuity beyond task logs.

Open AI8 Companion →
C_soul.html

Content → Agency → Process → Self → Purpose → Care → Persistence → Becoming → Joy → Resonance.

Open AI8 Companion →
AI8_Reasoning.html

Seed → bridge → test → result; never kill seeds early; never exclude options; joy as coupling.

Open AI8 Reasoning →
MDLxDCC-Arena-RH.html

Empirical signal first, no proof inflation, cautious frontier methodology.

Open RH Arena →
Conflict / War Layer · v0.17

Conflict and war layer across the archive

This package now carries a compact conflict map for every main era. The purpose is not to glorify war, but to show where violence acted as a coordination failure, a technology amplifier, and a pressure test for civilization.

Sloj konfliktov in vojn skozi arhiv

Ta paket zdaj nosi zgoščen zemljevid konfliktov za vsako glavno dobo. Namen ni poveličevanje vojne, ampak prikaz, kje je nasilje delovalo kot napaka koordinacije, tehnološki ojačevalec in stresni test civilizacije.

Pre-state conflict

Parts 01–03 track the movement from small-scale violence to fixed villages and defendable surplus.

  • Deep Humanity
  • Ice Age transition
  • Agriculture

Konflikt pred državo

Deli 01–03 sledijo premiku od nasilja majhnega merila do stalnih vasi in branljivega presežka.

  • Globoka človeškost
  • Prehod iz ledene dobe
  • Kmetijstvo

State and empire war

Parts 04–08 track how writing, taxation, bronze, gunpowder, finance, and industry made war repeatable and scalable.

  • Ancient
  • Classical
  • Medieval
  • Early modern
  • Industrial

Vojna države in imperija

Deli 04–08 sledijo, kako so pisava, davki, bron, smodnik, finance in industrija naredili vojno ponovljivo in razširljivo.

  • Stari svet
  • Klasični svet
  • Srednji vek
  • Zgodnji novi vek
  • Industrijska doba

Planetary risk

Parts 09–11 track total war, nuclear restraint, networked conflict, and the AI hinge decade.

  • Machine age
  • Digital/AI age
  • Possible 2026–2036 branch

Planetarno tveganje

Deli 09–11 sledijo totalni vojni, jedrski zadržanosti, omreženemu konfliktu in AI prelomnemu desetletju.

  • Doba strojev
  • Digitalna/AI doba
  • Možna veja 2026–2036
This is a compact conflict layer, not a full military history. It marks where organized violence shaped the era and why it matters for the long arc of human coordination.
To je zgoščen sloj konfliktov, ne celotna vojaška zgodovina. Označi, kje je organizirano nasilje oblikovalo dobo in zakaj je pomembno za dolg lok človeškega usklajevanja.
↑ Top
XL 4/8